In order to remove this darkness, Ash has to please the genies by painting things they request, like a certain plant, a string of lights, or an apple for a snack. The town of Denska is broken up into four main areas, which are locked behind the “darkness,” a kind of purple goo that spiderwebs itself across the world, causing certain areas to be inaccessible to either Ash or his genies. As Ash collects more pages, he can add, edit, and remove aesthetic features to these genies. These genies serve both as companions and as tools to help Ash through some light puzzle solving sequences. With his newly acquired magical abilities, Ash has to scour the city to recover his lost pages, which consist of the eponymous “genies,” which are benign, imagined creatures that could easily look at home in the world of Monsters Inc. Then, he meets Luna, a genie that brings Ash’s paintbrush to life with magical powers. As he watches in horror, the bullies tear out all the pages, scatter them to the wind, leaving Ash truly alone. A group of five bullies taunt, harass, and steal this sketchbook from Ash. He draws and paints in a sketchbook, which is where we meet him at the game’s beginning. You play the game as Ash, a young boy who keeps to himself, allowing his imagination to trail him off into vibrant worlds that are very unlike his surroundings. While it might not shine as a timeless classic with a massive marketing budget, it easily earns a spot along the best games I’ve played all year.Ĭoncrete Genie takes place in the town of Denska, which built its economy on commercial fishing but was sent into decay and abandonment due to a tragic oil spill that ruined the surrounding ocean. Concrete Genie shines as an experience that knows its limits, and can be comfortably played through in a few hours. It’s a brilliant concept that focuses on wholesome themes, a unique art style, and fun painting mechanics that help push the game’s story forward. When Concrete Genie arrived at my doorstep this week, I dropped everything and binged through the game.
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