These 2 items have revolutionized my game play. I also landed one with cold damage, which is decent, but once I get a little wealthier I may try to see if I can get the Mystic to reroll that into +Fire. Mine also has an 8.5% chance to freeze mobs, which is a really nice proc. Regardless of the other stats on this weapon, the one that really makes it shines the guarantee that your attacks pierce 2 additional enemies, which means if you’re facing multiple mobs in a frontal cone, you’re basically firing 3 instantly exploding Bolas with every shot. Now, although it shows as having fairly poor paper DPS (I lose 136K when I equip it over my Manticore which is 2 levels lower), it’s an insanely powerful weapon when combined with Emimei’s Duffel. When I first identified it I was excited to see this item in the game, as it brought back some memories of Diablo 2. The next piece of gear I nabbed which really takes my build to the next level was my Buriza-Do Kyanon. Without the delay on the explosion, Bolas are freakin’ awesome, but what makes this quiver so spectacular is that it’s effect overrides the delay on Imminent Doom – allowing for kabooms of instantly exploding Bolas with the added damage buff. I’d experimented with Bolas a little bit on my journey to 60, but never used them for long, preferring either Evasive Fire or Entangling Shot however, I immediately switched to Bolas once this quiver dropped for me. It has a lot of nice stuff on it such as: dex, vit, attack speed, crit, Hatred regen, + Discipline, but the most interesting one is: Upon first inspecting it, I was immediately liking all of the stat upgrades. One of the first Legendaries I snagged while out adventuring in Act V was Emimei’s Duffel. The build is somehwat gear dependent, and while I’d prefer not to promote such types of builds, this one is pretty great if you can acquire at least one of the items. This build focuses on crowd control and mobility to survive numerous enemies, as the Demon Hunter has naturally high damage, and doesn't need many different offensive tools.After playing for nearly a week in Reaper of Souls, I’ve settled into a build that I’m really enjoying. Solo Power Demon Hunter Solo / Torment Build Tailor your paragon stats to your gear needs, but once you gain solid footing with gear, you'll want more of a focus on critical damage since critical rating is so easy to acquire. Lastly, as far as paragon stats go, I use a mixture of Movement Speed/DEX, Critical Damage, Resist All, and Area Damage. In that case, you can remove Hungering Arrow entirely and add another support skill, or even Rain of Vengeance if you feel the need to have more AoE damage. If you happen to find one, your elemental arrows will no longer consume hatred, but restore it. The one legendary that could improve this build greatly is a Kridershot. For the first 30% of your enemy's health, you'll be doing 80% more damage, which will drop down to 40% for the remainder. If you decide to try playing on Torment 1 or higher, switch out Tactical Advantage for Cull the Weak, Preparation for Smoke Screen (Healing Vapors), and Bat Companion for Boar or Wolf Companion. Vengeance is also there for boss fights, bigger mob packs, higher game difficulties, or for when you find a Channeling Pylon in a nephalem rift. In nephalem rifts, you will find your Frost Arrows one-shotting most mob packs, allowing you to run through at maximum speed.īat Companion and Preparation are there to make sure that you never run out of resources. It is designed to vault or plow through enemies quickly so you can collect bounty reward boxes in an efficient manner. The best way to start at level 70 with this build is to run split bounties and nephalem rifts on normal. It doesn't require any legendaries to be effective, but better gear with Critical Damage, Critical Rating, and +% to Elemental Arrow and Cold Skills make it extremely powerful. This build is a fantastic build for players who are just starting out on their level 70 adventures. Play Frost Shot Demon Hunter Bounty/Rift Speed Build
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