They're sort of the opposite of esports: rather than watching some one who is a master at the game, you want to watch someone fail over and over and feed on their misery. These games represent a new category on Twitch. It's sort of a twisted thought: watching people suffer is trending on Twitch. Its like watching Nascar just to see a crash.They feel pain, but we feel excitement. It's as if the distance they fall is proportional to the amount of joy we derive from seeing it happen. When it finally does, and the player falls, they feel destroyed, but WE feel ELATED. In fact, the experience of watching these streams is almost the inverse of playing the game: we begin by sharing in the player's feelings of tension and foreboding, sitting at the edge of our seat, holding our breath, waiting for the inevitable to happen. And yet, there is something cathartic about watching someone fail, and fail big. Its difficult to say these people are having any fun. Expletives are common, as is whining, bargaining with God, and assaulting furniture. Turn on any Jump King stream and you will witness an extremely tense person playing a game that is making them very upset. It's All Fun And Games Until Someone Loses Their Mind Some screamed, some cried, all were left broken. It was an immediate hit on Twitch and attracted big name streamers like SweetAnita and Shroud to test their resilience. To hurt them." Getting Over It is a game in which you use a sledgehammer to carefully make your way up a mountain. The first game, Getting Over It, released in December 2017 with a very basic description: "A game I made for a certain kind of person. When it does, you are going to lose tons of hard earned progression over, and over again. Moving backwards, on the other hand, takes only a fraction of a second, and it will happen A LOT. Moving forwards an inch might take you hours. This means that progressing takes incredible patience and perseverance. However, just moving a few inches across the screen may take hours. These games aren't difficult to understand, in fact, the task in front of you is always easy to see: move your character from one place to another. This adds a layer of difficulty that makes these games difficult to learn and even when you do, you never quite get a feel for the controls or commit them to muscle memory. The controls are intentionally unintuitive.
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